Board game "Karak" box featuring colorful artwork of heroes and skeletons, designed by Petr Mikša and Roman Hladík, published by Kosmos.

Note: This is a short really early legacy review before I started posting longer form review in our Facebook Group.


Game 3 of the “Bailey Family Sorta Summer Board Game Bonanza” is “Karak” played by myself, Jack(7) and Toby(4).

Karak is a simple family friendly dungeon crawler where as adventurers you set of into the dungeon to defeat the dragon and win the treasure.

Unusually for this type of game it is not coop and sees player trying to win gaining the most treasure.

You choose a character each with special abilities and then move by laying tiles carcasonne style and drawing monsters and treasures from the deck.

Monsters are beaten by rolling higher than their hp helped by adding gear bonuses to rolls.

You win keys that can be used to unlock chests… mosts chests wins.

The game is over when the dragon is killed.

It a fun very simple game that i think would appeal to young children as a “my first dungeon crawler”.

The kids like it but Jack found it a little simplistic as did i. Unlike Key to the Kingdom I looked at yesterday there is no real dice manipulation short of the chracters special abilities.

Essentially you move and try and roll a higher number. There is very little variation and it can drag on a bit. We played woth the standard rules and neither of us lost many hp and there are a lot of chances to replenish. Toby got 2 powerful swords adding +5 to his rolls early on and essentially steam ran the whole game with little challenge.

Componenet quality is fine and you cam get optional miniatures to replace the standees. There is also an expansion which isnt available in the uk yet but i would be keen to see how much it adds.

Overall Karak is fine but i think we have much better dungeon crawlers… even ones that are little people compatible.

Matthew Bailey