Note: This is a short really early legacy review before I started posting longer form reviews in our Facebook Group. It is not up to the usual standard of our more recent reviews but I feel it is important to include it.
Today we decided to play a game that is a fave of mine at work with my students (I also run a board game club for 13-year-olds).
That game was Flamme Rouge (with the peloton expansion). Flamme Rouge is a cycling race game where each turn you choose a card from your deck to denote how many spaces to move.
The strategy comes in the fact that you can slipstream so if you are 1 space away from another player you can catch up to them for free meaning the cards you play are more efficient as you lose cards after playing them. If you are leading a group you get an exhaustion card in your deck that only scores 2 so as the game goes on your deck gets worse and worse as you get more tired.
So in an ideal world, you want to be in the middle of the pack the whole game and that’s where the strategy comes in that is so enjoyable when I have played it…
Both Jack(6) and Toby(3) hated it and neither really got how the game worked which really surprised me as Jack(6) is normally very good at strategy and the basics of the game si simple so I thought Toby(3) would like it even if he didn’t get the strategy.
Maybe my 2 were not in the mood but this was a surprising flop… can’t win them all.
