Hues and Cues board game box featuring a colorful grid design, designed by Scott Brady, displayed on a wooden table with hands partially visible, emphasizing the interactive nature of the game focused on color guessing and clues.

Hues and Cues

Game 1 of the “Bailey School Holiday Boardgame Marathon (Christmas Edition)” played by Jack(6), Toby(3) and myself was Hues and Cues.

After you get over the “misspelling” of the word colour throughout the game 😉 Hues and Cues is a fairly simple game where you have a massive colour grid in front of you (vaguely resembling the colour picker thing in photoshop) and a track to track your score.

You turn over a card and have 4 choices in the card by grid reference. You then pick and colour and then have to try and get the other players to know what colour you have in front of you.

Now the official rules of the game state you are only allowed to use 1 word and it cannot be a straight colour (eg no red, green etc) but you can say things like “lime, banana, vomit, blood, smoke etc.

Now even when playing as adults we find this a little limiting and usually allow 3 words so you can therefore say things like “underripe banana, apple juice etc”

When playing with kids Jack(6) and I described and we let Toby(3) pick things in the room that was close colour wise.

you get points depending on how close on the gird you get and the person describing also gets points depending on how close people get.

It’s a fun lightweight game with great table presence and can be played with really young kids if you “house rules it”.

This game promoted descriptive discussion as well as lateral thinking and is definitely educational in ways other games are not.

Big thumbs up for game 1 and def something you could easily play with the whole family (I also use this game at my school (I teach Design and Technology) with my GCSE and a level classes to improve their colour descriptions).

Matthew Bailey