Image of the game "Cards vs Gravity," featuring colorful cards balanced on a bottle, with the game box displayed on a wooden surface. A cartoon character excitedly holds a card, showcasing the fun and challenging nature of this gravity-defying card balancing game.

Cards vs Gravity

Tonight, we’re going to be looking at “Cards vs Gravity,” a dexterity game from Big Potato Games, played here by Jack(.8.), Toby(5) and myself.

One of our favourite dexterity games of all time is “Catch the Moon,” and “Cards vs Gravity” invokes much of what makes “Catch the Moon” so enjoyable in a smaller package.

Firstly, and as a small caveat, you need a bottle; glass bottles work better, hence why there are bottles of Prosecco and beer in the photos (non-alcoholic, I’d like to add), but a plastic bottle filled with water would work just as well.

You then put a special bottle stopper in the bottle, along with a metal magnetic disc on top. You shuffle the cards, which are made of decent quality and feel like HIPS plastic, and place them in a draw pile. The cards have four slots that are designed to allow you to hook other cards. On your turn, you take the next card in the draw pile and then, based on its colour, have to balance it on the structure without knocking over anything.

This continues until the structure collapses, at which point that person loses. Now, I’m going to take a quick aside from what is otherwise going to be universal praise to say that I’m not a massive fan of games that don’t have a winner and just have a loser. When we all played, we basically used the rules of “Catch the Moon,” where we took seven tokens, and each time someone lost, they got a token. Once all seven tokens had been collected, the person with the least tokens won.

Component quality is outstanding, and everything works really well. Obviously, having to provide a bottle to get the game to work is slightly inconvenient, but to be honest, I think I would rather have the smaller packaging size that could easily be taken around.

We absolutely adored this, and it has immediately jumped up the ranks as one of my favourite dexterity games. Aside from the scoring system, it is pretty much a perfect dexterity game that I cannot recommend highly enough. Like “Catch the Moon,” the game is fairly forgiving, and it is more about balance and logic than delicate touch, making it particularly suitable for young kids.

Fantastic stuff!

Disclaimer: A copy of “Cards vs Gravity” was kindly provided by “Big Potato Games” for the purpose of review. All of our thoughts and opinions are our own.

Matthew Bailey